![]() Like Bejeweled Blitz, it now activates when it is destroyed by a Special Gem, while swapping it with another Hyper Cube destroys all the gems on the board. A match of six or more gems (which is only possible through a chain reaction) creates a Supernova Gem, which destroys all the gems on its row and column on a 3x3 area. Game improvements include the Instant Replay feature from Bejeweled Twist, advanced animation transitions, animated backgrounds, and 3D acceleration. Bejeweled 3 features an achievement system known as Badges, of which are obtained after certain benchmarks īejeweled 3 features eight game modes, four of which are available from the start, and four of which are unlocked after reaching certain objectives. Unlike Bejeweled 2, the difficulty for unlocking each game mode has been reduced drastically and the objective for unlocking each game is now displayed directly on the menu. The amount of game modes present vary between platforms. Classic is the standard gameplay mode from previous installments of the game, which involves attempting to score as many points as possible before no more moves are possible.Zen is an endless variation of the Classic game mode, where the player cannot run out of moves.įilling up the progress bar advances the player to the next level, where the player receives more points, but requires more points to proceed to the next.New gameplay elements to this mode include a unique theme and soundtrack, and Zen Options, which enable several player soothing options such as a breathing indicators and sounds, subliminal messages that display on the game board and progress bar, ambient sounds and binaural beats which uses a wide variety of aural tones emitted from headphones to trick the human brain into hearing different sound frequencies. ![]() Lightning is the game's timed mode, which involves attempting to score as many points as possible within the time limit of one minute.Matching Time Gems adds extra time to the Time Extension tank, which activates and replenishes up to one minute of time once time runs out, in which the current score multiplier is also increased. The game mode also features the "Speed Bonus" and "Blazing Speed" bonus from Bejeweled Blitz, which activates if the player makes consecutive matches at a rapid pace. In the HTML5 version of the game, the game mode is referred as Speed. Quest involves completing 40 different mini-games known as "quests" to restore five Lost Relics of Bejeweled, which have been darkened over time.Let's keep it simple and imagine that I will only plan one move at a time.The quests vary in gameplay, such as rescuing butterfly gems, digging for gold, battling ice storms, uncovering buried treasure and more. but is there any way to tell which one is better.Īlso, I know we can come up with some complex algorithm to achieve better results. Try to get rid of jewels from the top of the screen first: this would prevent theĭestruction of opportunities, so I can get groups in the top and then in the bottom, but the effects of the changes are not so great so there is less chance for chain reactions. it also puts more 'entropy' into the board so it may be more difficult to run out of moves Try to get rid of jewels from the bottom of the screen first: This could generate more chain reactions since more parts of the board are affected, but could destroy existing opportunities. I have been playing Jewels in my phone and I am wondering about which one is the best strategy to follow to achieve the best score posible in a normal game
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